| Players Per Side |
15 |
13 |
More structured vs. more open play |
| Scrum Contestation |
Contested, for possession |
Uncontested, for restart only |
Strategic battle vs. quick restart |
| Lineout |
Yes, contested for possession |
No, play restarts with tap |
Aerial strategy vs. continuous flow |
| Post-Tackle Play |
Rucks & Mauls (open contest for ball) |
Play-the-ball (set tackle count) |
Dynamic possession vs. structured attacking sets |
| Tackle Count |
No set limit (play until infringement/score) |
Six tackles (possession turnover) |
Fluid possession changes vs. predictable attacking phases |
| Goal Kicking Points |
Conversion: 2, Penalty: 3, Drop Goal: 3 |
Conversion: 2, Penalty: 2, Drop Goal: 1 |
Higher value for tactical kicking vs. try focus |